Airsoft is meant to be a fun game. Rules are designed not to restrict but protect the safety of its participants and ensure each player has a good time. In developing these rules, we tried to cover
Velocity Limits:
- 400 fps limit with .2 gram BB for all full-auto airsofts - minimum 10ft engagement.
- 400 to 450 fps limit with .2 gram BB for all semi-auto airsofts - minimum 50ft engagement.
- 450 to 500 fps limit with .2 gram BB for all semi-auto airsofts - minimum 75ft engagement.
- 500 to 550 fps limit with .2 gram BB for all bolt action airsofts - minimum 100ft engagement.
Personal Protection:
- Goggles/Glasses REQUIRED. Impact rated (meets or exceeds ANSI Standards)
goggles/glasses must be worn at all times on the game fields.
- No mesh goggles!
Minimum Shooting Distance:
- No shooting less than 10 feet. You must yell out "BANG" or "SURRENDER".
- No blind firing.
Surrender:
- In outdoor, or non-CQB situations, an order to surrender can only be given within 10 feet
away. All players ordered to surrender MAY CHOOSE TO COMPLY. It is conceivable that a player can sneak up to within 5 feet of a group of players and order all of them to surrender.
Eliminations:
- Any hit from a BB anywhere on your body is an elimination unless otherwise stated before the
game.
- Gun hits do not count.
- Ricochets do not count. Any hit from a BB ricocheting off an object close to you (wall, tree,
your gun, etc.) do not count.
- Friendly fire (hits from teammates) counts.
- In the event of an elimination, the eliminated player must yell "HIT!". No false calls.
- If the area is clear, the eliminated player immediately exits the playing area in the most
direct route possible. Either hold both hands or your airsoft above your head. If necessary, call out "HIT!" numerous times to prevent from being shot again.
- If the area is "hot", the eliminated player(s) lay down on the ground and wait. It may be
necessary to keep yelling "HIT!". When the area clears, exit as described above.
- While exiting, the only word from an eliminated player must be "HIT" and nothing else.
Dead men tell no tales.
- Eliminated players may leave equipment at the spot of elimination for use of the
"surviving" members. This is at the discretion of the eliminated player. Equipment must be retrieved at the spot where the player was eliminated.
A note on identifying hits:
When you THINK you may have gotten hit by a BB you should declare yourself hit and walk off the field. Sometimes it is VERY hard to tell if you have been hit. However, if someone fires a full-auto burst at you and you have nothing but soft cover (ie bushes, tall grass, ect) you probably got hit and could not tell. About the only exceptions is if you are lying prone on the ground and facing your attacker. Since about the only thing you have exposed is your head feeling a BB hit is MUCH easier and much less debatable.
- Variations (rule variations will be announced prior to game start)
- Nashville Rules: Only hits to the head and torso count. Hits to the limbs DO NOT
count. All other rules apply.
- Medic Rules:
- Instead of exiting the playing filed, the 'wounded' player lays down, stays where
he/she is, and calls "MEDIC!" The team's designated medic must get to the player to reactivate the player.
- The wounded player cannot fire.
- The wounded player may talk to teammates regarding enemy positions, ect.
- The wounded player may move to a new location only if escorted by live players.
Pyro/Grenades:
- No paint grenades allowed.
- Smoke grenades are allowed but must first be approved by Bonita Airsoft.
- All other pyrotechnics subject to prior approval before use. Use of unauthorized devices is
subject to immediate dismissal and disbarment from future games.
Real Steel:
- There are to be no real fire arms or knives in the staging areas or on the field at any time! If
anyone is caught with a real weapon they are permanently banned from all Bonita Airsoft fields! Local law enforcement may also be contacted!
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